Everyone can have a good time playing bingo, which is a game of chance.

Getting five consecutive squares in a row is all it takes to win the game on a 25-square grid.


1 - Have the caller read out a letter-number combination.

The caller must then pick a letter-number (L&N) combination at random and say it aloud without looking at it. Make sure everyone hears the combination by repeating it a few times.

While it is possible to play traditional letter-and-number bingo, it is best to use pictures or words instead of just combinations of letters and numbers.

2 - Place a chip or mark on your scorecard if you have that letter and number.

To ensure you have the L&N that was read out by the caller, check your scorecard once they've finished speaking. Put a mark in that square if you do.

Your scorecard would show 46 as "G-46" if the caller said, "G 46," therefore you'd search for that number in the "G" column. Covering the square with a mark is something you'd do if you had the necessary equipment. Do nothing if you don't have the caller's chosen (L&N).

3 - Play continues until a player accumulates five consecutive mark on their scorecard.

Ask the caller to keep calling out different combinations of letters and numbers. For every letter-number combination called, players should keep depositing marks on their scorecards.

If a player gets five covered squares in a horizontal, vertical, or diagonal row, they win the game. Letter-number combinations can be read out as many times as necessary by the caller. Until someone comes up with a winning mix, they'll keep tinkering.

4 - Shout "Bingo” if you get 5 squares in a row.

A player should exclaim "Bingo" if they have five covered squares on their scorecard in a row. A bingo caller will cease making new letter-number combinations when someone yells "Bingo." It's a win for all players if more than one player calls out "Bingo" when the same letter-number combination is called out.

5 - After a winner is announced, everyone should clear their scorecards.

As soon as "Bingo" has been called, everyone should remove all of their marks from their scorecards. A clean scorecard should always be the starting point of a new game (except for the chip on the free space in the center).

6 - For the following game, combine all of the letter-number combinations.

If the caller wants to start a new game of Bingo, they must mix all of their previous call letters and numbers together in the bucket, bowl, or spinner they're using. All the letter-number combinations should be thrown into a new game every time it is started.